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Rules

Canadian Disc Dog Derby Rules

The catch must be made with the disc in flight. If the disc tips the ground on the catch, the catch does not count.

The distance is determined by where the dog ‘lands’ with his back feet.

Dogs may ‘free start’ > meaning that the dog can be anywhere on the field up to the 30yd marker

Handlers must throw from behind the throwing line, but may be anywhere on the field at other times

Each dog/handler team will receive a 3 minute maximum to make 3 throws. The longest throw counts towards their score. All 3 catch distances must be recorded. And all missed attempts must also be recorded as misses.

Allowed Disc Types = Hyperflite Competition Standards (K-10’s); Whamo Fastbacks; Hero 235


Each Derby will consist of three heats.

Where there are 5 competitors or less >
The top 3 scoring dogs in Heat One, move onto heat two.
The top 2 scoring dogs from Heat Two, move onto heat three
Top scoring dog wins that Derby

Where there are more than 5 competitors and fewer than 15 competitors >
The top 7 scoring dogs in Heat One move onto heat two
The top 4 scoring dogs from Heat Two move onto heat three
Top scoring dog wins that Derby

Where there are more than 15 competitors >
The top 10 scoring dogs in Heat One move onto heat two
The top 5 scoring dogs in Heat Two move onto heat three
Top scoring dog wins that Derby

Each Derby will offer a Mens Division and a Womens Division

Breaking Ties:
At a given event ties will be broken with a one throw Sudden Death Throw Off

Determining the Overall Derby Champion (& winner of the cash prize)
· Because the wind is a large factor in throwing long, and not all events will be subject to the same wind conditions; and competitions will be held in different regions which prohibits the top scoring teams from each Derby from meeting up in a final Championship match …… a point system will be used to determine the overall Derby Winner
> All catches in each Derby will be measured, and all misses will be recorded
> The point system will be executed in two ways, and then added together for an overall score

1) The Winner of each individual Derby is awarded 10pts; 2nd place is awarded 8pts; 3rd place is awarded 6pts; and so on.

2) The longest toss/catches in each region/Derby are put up against eachother. Because of heats and advancing rounds, the longest throw/catch doesn’t always win. The team with the longest throw/catch in the individual Derby contest is awarded 10pts; 2nd place gets 8pts; 3rd place gets 6pts; and so on ….

The points from 1 and 2 for each competitor are then added together to determine an overall winner. By adding the overall points for both competition wins and longest toss/catch, there should be little variance in points from region to region, and this should keep things fair across the board.

The Ultimate Tie Breaker for the Overall Champion:

the system for breaking ties is:

1) the team with the most competitors in their division wins
2) the team with the fewest missed catches
3) the team with the longest recorded toss/catch
….. in that order